![]() ![]() and that was that really." Chris Each of the different characters in the game were fleshed out and given personalities that built upon their unique abilities, thus tying the visuals with both the gameplay and the narrative. ![]() Then I combined that with some platforming ideas I wanted. ![]() "Watching that with a friend and thinking about how buddy games weren't really a thing. " Oh Brother, Where Art Thou, weirdly, was the primary catalyst," he says. There was something there, and I wanted to build on it." Mike Bithell At the heart of this was Bithell's desire to develop the prototype's narrative, although he's characteristically unassuming about how the idea progressed. They came up with their own stories, cared about characters. "But that implied a story, and players got really into it. "The big thing was I called it Thomas Was Alone kind of at random," he says. Following the game's release on the Flash game portal Kongregate, and the positive reception it received, Bithell felt the basic concept could be expanded upon. Alongside the eponymous protagonist, this early version of Thomas Was Alone featured a cast of characters represented by differently proportioned rectangles, all of whom had their own abilities with which to traverse the environment. ![]() Thomas Thomas Was Alone began life as a Flash prototype created by Bithell over the course of a weekend in 2010, while the designer was still employed by console developer Blitz Games. In the latest of our making of series, we speak to Bithell about Thomas Was Alone's humble origins, its role in the PS Vita's attempted resurgence and how a one-man band overcame the difficulties of spreading the word. Its already been the recipient of a number of awards following its release on PC, and this new handheld version is currently attracting a similarly warm reception. Created by Mike Bithell and bought to PS Vita as well as PlayStation 3 by Curve Studios, Thomas Was Alone is a puzzle platformer with minimalist visuals belying an engaging story about friendship. Indie favourite Thomas Was Alone arrived on PS Vita this week a notable addition to the handheld's line up, and part of Sony's wider plan to revive the ailing platform's fortunes with ports of indie hits. ![]()
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